Planning and Organizing
1- The positive psychology energizer/ Resilience Game (90 minutes)
This is a collaborative game were trainees experience the importance of positive thinking and practice adopting the agile mindset which is essential throughout the planning and implementation of any project and in their day-to-day communications
2- Planning and Organizing Module ( 90 min )
This will cover the theoretical part of the module
- Planning – measure twice, cut once!
- Key stages in effective planning
- Useful planning tools and techniques
- Monitoring and contingency planning
3- The Factory game (3 hours )
- Teams are split into five ‘departments’ Sales, Production 1&2, Quality ,and service delivery . They have services to deliver (to an exacting standard), final product to construct, orders to assemble and invoices to raise.
- It is now Day 1 and teams must work through their part of the process. How many correctly fulfilled orders can they get ready, for dispatch to the customer, by the end of the day? During operations, the departments intercommunicate with each other via a series of in-trays. by the end of day 1, the average number of correctly fulfilled orders is usually 1 or 0! The teams now come together as one group to discuss the experience and highlight any problems. Typical issues include departments claiming to be overworked, others overstaffed, poor communications and raw materials not in the right place at the right time. And they have to plan to fix the process and organize the work in Day 2